Training
What are the pros and cons of virtual reality table tennis such as “Eleven” on Meta Quest 3? What skills can be learned there that can translate to real life? Any downsides?
Hi Stephen,
Virtual reality table tennis can help in some ways in developing certain aspects of your game — but it also has limitations. Here’s a breakdown of the pros, cons, and what skills can translate to real life table tennis.
Convenient practice
You can play anytime, without needing a physical table, partner, or large space.
Surprisingly realistic ball physics
Eleven does a solid job simulating spin, bounce, and ball flight, giving useful visual feedback on your shot choices.
Improved timing and anticipation
Tracking the virtual ball helps develop your sense of rhythm, timing, and reaction — all relevant for real play.
Tactical learning
You can work on shot selection, serve/return combinations, and placement against a range of opponents.
No physical feedback
You don’t feel the ball’s contact on the paddle, so you lose the sensory feedback crucial for judging spin and developing touch.
Limited footwork
You’re mostly standing in one spot. The real game involves constant movement, weight transfer, and positioning — none of which is replicated well in VR.
Different stroke mechanics
The VR controller isn’t shaped or weighted like a real paddle, which can create habits that don’t carry over well.
Spin realism has limits
While spin is modeled reasonably, the nuanced feel of reading and responding to spin (especially on serve and receive) doesn’t translate fully.
Possible habit drift
Because you don’t have to adjust to real-world variables like sweat, grip, edge balls, or inconsistent bounce, it can create overly idealised habits.
Skills that translate reasonably well:
Ball tracking and anticipation
Timing of basic strokes
Tactical awareness (e.g., serve placement, rally patterns)
Basic reaction training
General understanding of spin effects
Skills that don’t transfer well:
Fine spin control and touch
Serve technique and feel
Blocking and countering with real pace
Footwork and body rotation
Paddle grip and wrist mechanics under real pressure
Eleven Table Tennis on Meta Quest 3 can be a helpful supplement — especially for beginners and intermediates looking to reinforce stroke rhythm, tracking, and decision-making. But it won’t replace physical table time. If you treat it as a training aid, and not a substitute, it can support your overall progress.
It’s most useful for:
Isolated practice (e.g. serve placement, return patterns)
Tactical simulation
Reaction and timing development
But for anything involving feel, footwork, or physical contact, only real-world practice can develop that reliably.
To win against defenders you need to think about your tactics. Simply hitting every ball hard makes it easy for the chopper to get into a nice rhythm. You are much better off varying the speed of your attacks and drawing your opponent in and out.
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