Serving
I've been playing table tennis on and off all my teenage life, and all these years i've had only a handful serves - backhand backspin, pendulum and tomahawk. When i play with other players, they use creative and tough to read spin or tough to receive serves, i think about it a lot, how do i learn new serves and what type of serves are a must learn to win matches, will appreciate if you list the names of must know serves and help me with tips on how to learn them.
Hi Sarthak,
It’s great to see your enthusiasm for improving your serve game in table tennis. Serving is a crucial aspect of the game because it sets the tone for each point and can give you a significant strategic advantage. We have a section titled Types of Table Tennis Serves. If you start at the top and work your way down these are in what we regard as order of importance to learn initially.
We start with the Pendulum and Tomahawk serves and progress through. It is then of course a matter of making sure you find serves that suit your overall game.
Remember, the key to a successful serve lies not just in the variety but also in how well you can disguise and execute them under pressure. Keep practicing, stay patient, and continually challenge yourself with new techniques. Good luck with your games, Sarthak.
Serving in table tennis is about much more than just getting the ball into play; it's about setting the pace, controlling the game, and exploiting your opponent's weaknesses from the very first touch. In This Video, You'll Discover:
- The Danger Zone: Learn why serving to your opponent’s comfort zone is a mistake and where you should aim instead.
- Wide Serves: Understand the tactical advantage of serving wide and how it can open up the table for your next shot.
- Targeting Weaknesses: Tips on identifying and exploiting your opponent's weaker side with precision serves.
- Varying Your Serve Position: The benefits of serving from different positions and how it can confuse and unbalance your opponent.
- The Crossover Point: How to target the elusive crossover point (the transition between forehand and backhand) to force errors or weak returns.
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